Monday, April 6, 2015

SpQ15 Project Update 2

Crunchiness:
I put Tetsu Inoue's piece into Live to check out the waveform.

The piece pans drastically.  Each sound has a unique place in the stereo field.  At some places (~:50), the waveform is the same in L and R channels but delayed by small fractions of a second.

The envelopes are very crisp, with one section being individual blips of sound evenly spaced--almost as if the L and R channels were given different algorithms for reproducing a blip of some kind at different rates.  *On frequency spectrum, these blips seem to be fairly even white noise.

Some sounds where the amplitude is vertically displaced in strange ways, so it looks like a wave (~41 seconds).

Starting at ~80 seconds, that amplitude vertical displacement thing is happening, but I can catch snippets of a voice, so I think it's a sample that's been put into some kind of weird envelope.

Fairly broad frequency spectrum whole time, but certain sounds high frequencies are definitely emphasized.  Some sounds look synthesized, as their frequency spectra have very evenly repeating or distributed shapes  (~1:30).

I'm thinking, other than synthesizing some sounds, a lot of the piece is interesting samples time-shifted and fit to within very specific envelopes with rapid changes in amplitude.

As for Shlohmo's Teeth, the panning isn't so much present.  That's probably not a core part of the crunchy sound.  There are abrupt switches between higher frequency, digital "glass-breaking" sounds and bass sounds, almost like there's some extreme compression on there.  Side-chain?


What I should try:
Modulating incoming sound to achieve clipping and distortion.

Check out some weird compression.

Specifying repeating sets of high frequencies to be brought out in sound.

Figuring out how to change speed without use of multi-bar looper device.  -In sample view, you can change the speed either at increments of 2 or else gradually with a mouse drag.  Unfortunately, this isn't something MIDI or keyboard mappable.

Figuring out how to force an envelope onto a sample.* *It seems like this might require making Max for Live objects which take the content of a clip and put it into a buffer, and then feed the audio back out to a track in Live.

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